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Warp pointer on first/last pixel

Previously, the pointer would get warped when it had left the window.
This doesn't work when sxiv is run in fullscreen mode (or similar -- see
dwm's monocle mode): The pointer can never leave the window in such
situations.

To fix this, warp the pointer when it's on the first/last pixel. To
avoid an endless warping loop, the new position must be at least one
pixel away from the next warp position.
master
Peter Hofmann hace 12 años
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b98a48576e
Se han modificado 1 ficheros con 8 adiciones y 8 borrados
  1. +8
    -8
      commands.c

+ 8
- 8
commands.c Ver fichero

@@ -352,14 +352,14 @@ bool i_drag(arg_t a)
y = e.xmotion.y;

/* wrap the mouse around */
if (x < 0) {
WARP(win.w, y);
} else if (x > win.w) {
WARP(0, y);
} else if (y < 0) {
WARP(x, win.h);
} else if (y > win.h) {
WARP(x, 0);
if (x <= 0) {
WARP(win.w - 2, y);
} else if (x >= win.w - 1) {
WARP(1, y);
} else if (y <= 0) {
WARP(x, win.h - 2);
} else if (y >= win.h - 1) {
WARP(x, 1);
}
dx += x - ox;
dy += y - oy;


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