My build of dwm
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  1. /* See LICENSE file for copyright and license details. */
  2. /* appearance */
  3. static const char *fonts[] = {
  4. "monospace:size=10"
  5. };
  6. static const char dmenufont[] = "monospace:size=10";
  7. static const char normbordercolor[] = "#444444";
  8. static const char normbgcolor[] = "#222222";
  9. static const char normfgcolor[] = "#bbbbbb";
  10. static const char selbordercolor[] = "#005577";
  11. static const char selbgcolor[] = "#005577";
  12. static const char selfgcolor[] = "#eeeeee";
  13. static const unsigned int borderpx = 1; /* border pixel of windows */
  14. static const Gap default_gap = {.isgap = 1, .realgap = 10, .gappx = 10};
  15. static const unsigned int snap = 32; /* snap pixel */
  16. static const int showbar = 1; /* 0 means no bar */
  17. static const int topbar = 1; /* 0 means bottom bar */
  18. /* tagging */
  19. static const char *tags[] = { "1", "2", "3", "4", "5", "6", "7", "8", "9" };
  20. static const Rule rules[] = {
  21. /* xprop(1):
  22. * WM_CLASS(STRING) = instance, class
  23. * WM_NAME(STRING) = title
  24. */
  25. /* class instance title tags mask isfloating monitor */
  26. { "Gimp", NULL, NULL, 0, 1, -1 },
  27. { "Iceweasel", NULL, NULL, 1 << 8, 0, -1 },
  28. };
  29. /* layout(s) */
  30. static const float mfact = 0.55; /* factor of master area size [0.05..0.95] */
  31. static const int nmaster = 1; /* number of clients in master area */
  32. static const int resizehints = 1; /* 1 means respect size hints in tiled resizals */
  33. static int attachbelow = 1; /* 1 means attach after the currently active window */
  34. #include "layouts.c"
  35. static const Layout layouts[] = {
  36. /* symbol arrange function */
  37. { "T", tile }, /* first entry is default */
  38. { "F", NULL }, /* no layout function means floating behavior */
  39. { "[M]", monocle },
  40. { "|M|", centeredmaster },
  41. { ">M>", centeredfloatingmaster },
  42. { "HHH", grid },
  43. };
  44. /* key definitions */
  45. #define MODKEY Mod1Mask
  46. #define TAGKEYS(KEY,TAG) \
  47. { MODKEY, KEY, view, {.ui = 1 << TAG} }, \
  48. { MODKEY|ControlMask, KEY, toggleview, {.ui = 1 << TAG} }, \
  49. { MODKEY|ShiftMask, KEY, tag, {.ui = 1 << TAG} }, \
  50. { MODKEY|ControlMask|ShiftMask, KEY, toggletag, {.ui = 1 << TAG} },
  51. /* helper for spawning shell commands in the pre dwm-5.0 fashion */
  52. #define SHCMD(cmd) { .v = (const char*[]){ "/bin/sh", "-c", cmd, NULL } }
  53. /* commands */
  54. static char dmenumon[2] = "0"; /* component of dmenucmd, manipulated in spawn() */
  55. static const char *dmenucmd[] = { "dmenu_run", "-m", dmenumon, "-fn", dmenufont, "-nb", normbgcolor, "-nf", normfgcolor, "-sb", selbgcolor, "-sf", selfgcolor, NULL };
  56. static const char *termcmd[] = { "x-terminal-emulator", NULL };
  57. static const char scratchpadname[] = "scratchpad";
  58. static const char *scratchpadcmd[] = { "st", "-t", scratchpadname, "-g", "120x34", NULL };
  59. #include "movestack.c"
  60. static Key keys[] = {
  61. /* modifier key function argument */
  62. { MODKEY, XK_p, spawn, {.v = dmenucmd } },
  63. { MODKEY|ShiftMask, XK_Return, spawn, {.v = termcmd } },
  64. { MODKEY, XK_grave, togglescratch, {.v = scratchpadcmd } },
  65. { MODKEY|ControlMask, XK_space, focusmaster, {0} },
  66. { MODKEY, XK_b, togglebar, {0} },
  67. { MODKEY, XK_j, focusstackvis, {.i = +1 } },
  68. { MODKEY, XK_k, focusstackvis, {.i = -1 } },
  69. { MODKEY|ShiftMask, XK_j, focusstackhid, {.i = +1 } },
  70. { MODKEY|ShiftMask, XK_k, focusstackhid, {.i = -1 } },
  71. { MODKEY, XK_i, incnmaster, {.i = +1 } },
  72. { MODKEY, XK_d, incnmaster, {.i = -1 } },
  73. { MODKEY, XK_h, setmfact, {.f = -0.05} },
  74. { MODKEY, XK_l, setmfact, {.f = +0.05} },
  75. { MODKEY|ShiftMask, XK_j, movestack, {.i = +1 } },
  76. { MODKEY|ShiftMask, XK_k, movestack, {.i = -1 } },
  77. { MODKEY, XK_Return, zoom, {0} },
  78. { MODKEY, XK_Tab, view, {0} },
  79. { MODKEY|ShiftMask, XK_c, killclient, {0} },
  80. { MODKEY, XK_t, setlayout, {.v = &layouts[0]} },
  81. { MODKEY, XK_f, setlayout, {.v = &layouts[1]} },
  82. { MODKEY, XK_m, setlayout, {.v = &layouts[2]} },
  83. { MODKEY, XK_u, setlayout, {.v = &layouts[3]} },
  84. { MODKEY, XK_o, setlayout, {.v = &layouts[4]} },
  85. { MODKEY, XK_space, setlayout, {0} },
  86. { MODKEY, XK_g, setlayout, {.v = &layouts[5]} },
  87. { MODKEY|ShiftMask, XK_space, togglefloating, {0} },
  88. { MODKEY, XK_0, view, {.ui = ~0 } },
  89. { MODKEY|ShiftMask, XK_0, tag, {.ui = ~0 } },
  90. { MODKEY, XK_comma, focusmon, {.i = -1 } },
  91. { MODKEY, XK_period, focusmon, {.i = +1 } },
  92. { MODKEY|ShiftMask, XK_comma, tagmon, {.i = -1 } },
  93. { MODKEY|ShiftMask, XK_period, tagmon, {.i = +1 } },
  94. { MODKEY, XK_s, show, {0} },
  95. { MODKEY, XK_h, hide, {0} },
  96. { MODKEY|ShiftMask, XK_b, toggleAttachBelow, {0} },
  97. { MODKEY, XK_minus, setgaps, {.i = -5 } },
  98. { MODKEY, XK_equal, setgaps, {.i = +5 } },
  99. { MODKEY|ShiftMask, XK_minus, setgaps, {.i = GAP_RESET } },
  100. { MODKEY|ShiftMask, XK_equal, setgaps, {.i = GAP_TOGGLE} },
  101. TAGKEYS( XK_1, 0)
  102. TAGKEYS( XK_2, 1)
  103. TAGKEYS( XK_3, 2)
  104. TAGKEYS( XK_4, 3)
  105. TAGKEYS( XK_5, 4)
  106. TAGKEYS( XK_6, 5)
  107. TAGKEYS( XK_7, 6)
  108. TAGKEYS( XK_8, 7)
  109. TAGKEYS( XK_9, 8)
  110. { MODKEY|ShiftMask, XK_q, quit, {0} },
  111. };
  112. /* button definitions */
  113. /* click can be ClkLtSymbol, ClkStatusText, ClkWinTitle, ClkClientWin, or ClkRootWin */
  114. static Button buttons[] = {
  115. /* click event mask button function argument */
  116. { ClkLtSymbol, 0, Button1, setlayout, {0} },
  117. { ClkLtSymbol, 0, Button3, setlayout, {.v = &layouts[2]} },
  118. { ClkWinTitle, 0, Button1, togglewin, {0} },
  119. { ClkWinTitle, 0, Button2, zoom, {0} },
  120. { ClkStatusText, 0, Button2, spawn, {.v = termcmd } },
  121. { ClkClientWin, MODKEY, Button1, movemouse, {0} },
  122. { ClkClientWin, MODKEY, Button2, togglefloating, {0} },
  123. { ClkClientWin, MODKEY, Button3, resizemouse, {0} },
  124. { ClkTagBar, 0, Button1, view, {0} },
  125. { ClkTagBar, 0, Button3, toggleview, {0} },
  126. { ClkTagBar, MODKEY, Button1, tag, {0} },
  127. { ClkTagBar, MODKEY, Button3, toggletag, {0} },
  128. };